![]() ![]() They are not so much resource intensive, so this may be more personal preference that low end. for me Pixel and Scan would be the more "modern" where CRT it's the most "old school". and theses 3 methods they give you ways to modify thoses settings. There are popular for retro games and pixels games. Pixel, Scan and CRT it's a filter to try to emulate the look of older Monitors and TV's. They are resource intesive Heavy, and it's will lag more in custom maps with a lot of spawning enemies. When i get more screenshots with good examples of Shadow and Particles, will be Updated.įirst, in the Gameplay options, be sure that models instead of Sprites it's OFF. ![]() This it's the game with Shadow Distance at low, and with ViewDistance at lowest, it's really foggy and you can't really see anything in a few steps, so if you need to tweak around, i recomend around 0.2 and 0.5 in the menu. This it's the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end. This it's the game with Shadow Distance at low, and with full ViewDistance. But while I bringĮxamples of! ViewDistance on an official campaign map. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. Those options are very straightforward with what they say they do. There also new options in the Video Settings ![]() Window Max: It's window mode, without the bars on the top and in the maximum resolution possible for your screen, it's may be the same as FullScreen Bordeless, i still don't find so much changes.FullScreen Bordeless: This it's the best option if you play and use other programs in the same time, the framerate it's also stable, and 4:3 resolution gives you Black Bars to the side.FullScreen Exclusive: If Fullscreen Borderless handicap your FPS in low end CPU, this will make the game take more priority with your PC, so may bring slower alt-tabs, or less stable framerate with other programs opens, like Discord ScreenShare, OBS, Internet Browser, etc.Īlso, in my CPU 4:3 FullScreen Exclusive make the game stretch the whole screen, so if you have a widescreen monitor and not want Black Bars, this it's your option.Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.First change for our low end PC would be a low resolution.Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does. ![]() A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.” “Proteus is beautiful, a beautiful thing. “Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.” It’s such a pleasure knowing it will be the same for so many others.” And that makes Proteus feel very special to me. And that’s an itch only Proteus can scratch.” Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. “In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. ![]()
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